Insights from Our Team

Accessibility & E-Learning
Sharon Jumper Sharon Jumper

Accessibility & E-Learning

This presentation explains the legal requirements for accessibility in online courses, reviews some of the common accessibility errors, and provides a list of resources.

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Stop Making Excuses - Make a Portfolio!
Sharon Jumper Sharon Jumper

Stop Making Excuses - Make a Portfolio!

A professional portfolio is a representation of your competencies - demonstrating your technical, subject-matter, artistic, design, and communications skills.

Professional portfolios are a common requirement for media producers, artists, web designers, instructional designers, educational technologists, and yes…FACULTY. Compiling an iterative portfolio is often a requirement for tenure.

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Feeling “Stuck” in Your Career? Get a Mentor

Feeling “Stuck” in Your Career? Get a Mentor

A mentor, simply put, is someone who has advanced in their career along a trajectory that you hope to follow and who can help you along the path to achieving your personal, professional, academic, financial, or lifestyle goals. Read more…

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What’s Missing? How to Realign Personal Goals and Identify Your True Purpose

What’s Missing? How to Realign Personal Goals and Identify Your True Purpose

Do you ever catch yourself at work staring blankly at the computer screen or the wall and wonder what is missing from your life? Whenever this happens it is because you are becoming less engaged in your work. For some of us, this could happen sooner than later. You might be wondering, well I’m at work and this is how it is until I retire. Ha! Retire. Read More …

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Netiquette in the Online Classroom in a Time of Crisis

Netiquette in the Online Classroom in a Time of Crisis

With the thrust into the online world of working, we are bombarded with all sorts of tips on how to work effectively remotely, the instructions to provide students as they transition to their online class, and yes, a significant emphasis on ensuring we practice netiquette. READ MORE

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Gamification in the Classroom

Gamification in the Classroom

In the field of education, gamification is the process of integrating the mechanics of gaming into something that already exists (curriculum) in an attempt to increase such things as student motivation and engagement. Read more . . .

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Technical Tips for Recording Effective Videos for Online Instruction

Technical Tips for Recording Effective Videos for Online Instruction

With the increasing use of online learning, trainers, teachers, professors, and now, parents turned educators, must understand how to facilitate learning from behind a screen. Online learning provides massive advantages to all parties involved and opens the doors to impactful and three-dimensional learning. . .when it is executed effectively. Read more . . .

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Constructivism in the Arts and Humanities

Constructivism in the Arts and Humanities

Central to teaching and learning in the Arts and Humanities is inductive reasoning. This is to be expected given that teaching in this discipline is primarily about promoting intellectual growth and encouraging curiosity in students. Students in this field are eager to learn Read more …

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Improving Accessibility in Online Courses

Improving Accessibility in Online Courses

Online education makes it possible to for many people to learn new skills, improve their existing skills, or complete degrees and certifications. Whether a course is online due to convenience, contingency planning (like the current COVID-19 Coronavirus situation), or scheduled part of an academic program of study, Read more …

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No Crisis Here
Career Success, Change, Business, Mentoring Jonathan Bratt Career Success, Change, Business, Mentoring Jonathan Bratt

No Crisis Here

Look up the word “midlife” online. The results will tell you that most people associate middle age with a time of crisis. In a study published in Social Science & Medicine, Blanchflower and Oswald (2008) note that happiness among people across 72 different countries is generally at its lowest point between 40 to 50 years of age. Read more …

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